A lot of work has been put into optimizing mp3 including at os and hardware levels but that’s not usable in games. You can sometimes use it for music But if there’s any changes based on game events mp3 is unusable. (PCs probably won't get a comparable decompression accelerator card and such a card wouldn't get enough market penetration anyway.)Ĭouple of things to note: MP3 is not appropriate for use in real time due to a variable amount of silence added to the start of the sample intrinsic to the compression. To get the best use out of the PS5 hardware, it's essential that the encoder is still made available. The other angle to this story is that the PS5 has a hardware decode unit for RAD Kraken. Given this trend, RAD's heyday was definitely in the days before consoles had NVMe disks (Bink in particular let games punch far above their weight) so this might be a nice forever-home.īlame Intel for not making faster CPUs, and consumers for tolerating massive install sizes, i guess. Current-gen consoles also all have NVMe SSDs. But recently I guess developers think disks are fast enough now, because PC games have been using more uncompressed assets to free up CPU time, massively bloating install size. So low-overhead (fast) decompression is essential for AAA titles. The history of RAD is a history of media read speeds - playing back full-motion video from a CD on a PS2 with its near-zero available CPU resources was a superhuman effort.
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